exe file in order to publish it on Steam, for example. So what I can deduce from these ridiculously simplified definitions is that all my scripts in unity are being compiled since I can build my project into a, say, an. Compiled languages are translated into machine code before they. Interpreted languages are interpreted at run-time, never turned into an executable. In conclusion, the main difference between compiled and interpreted programming languages is in how they are processed.compiled languages are those that need to be converted into an executable for the application to run.You see, I was checking out this great tutorial on Foundations of Programming Fundamentals1_4 - YouTube where they explain the differences between compiled and interpreted languages, to sum up what I can gather:
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